Games / Idle War

Roadmap

Plans change, and there are no dates. This is the order I would like to do things, not a promise.

Next

  • Balance pass on all three volumes now that every mission has its fixed waves and bosses.
  • Difficulties return for replaying missions, with bigger rewards.
  • Fixes and polish from the feedback on 0.5.

Later

  • More volumes, with new enemies, bosses and ships.
  • Alternative paint jobs for the player ships.
  • New equipment with more than one effect, not always positive.
  • More pilot abilities and more achievements.

Ideas

For after later

  • Static targets: things to destroy that do not fly towards you.
  • Active gameplay, where you fly one ship and the others support it.
  • Planet building, rebuilding after the attack for passive bonuses.

Want something on this list, or something that is not? Tell me on GitHub.