Plans change, and there are no dates. This is the order I would like to do things, not a promise.
Next
- Balance pass on all three volumes now that every mission has its fixed waves and bosses.
- Difficulties return for replaying missions, with bigger rewards.
- Fixes and polish from the feedback on 0.5.
Later
- More volumes, with new enemies, bosses and ships.
- Alternative paint jobs for the player ships.
- New equipment with more than one effect, not always positive.
- More pilot abilities and more achievements.
Ideas
For after later
- Static targets: things to destroy that do not fly towards you.
- Active gameplay, where you fly one ship and the others support it.
- Planet building, rebuilding after the attack for passive bonuses.
Want something on this list, or something that is not? Tell me on GitHub.