Devlog / Idle War

Idle War 0.6: Volume II

v0.6

Version 0.6 adds the second volume of the story, Under Siege.

The Intruders are now in the inner system. They take prisoners and raid our test sites, always looking for the same thing, and the fleet has to defend in depth with no medic to patch the hulls. Five new missions and a free play mission follow that story, from the blockade of Fleet HQ to a mercy run after the prison convoy. Volume II has the missions, the enemies and the clues the pilots find.

What is new

  • Volume II: five missions and a free play mission, with new battle backgrounds and story messages.
  • The Mender, unlocked by finishing the volume. It is a support ship with armour and a shield that repairs the most damaged ship and recharges the shields of the fleet.
  • Three new enemies: the sniper, which aims at your most damaged ship, the bomber, whose blast hits the ships next to its target, and the shieldbearer, which carries a shield. Each has a boss version: the marksman, the dreadnought and the siege cruiser (a bigger gunship).
  • Sofia Romano, a new pilot who joins when the volume is complete.
  • Up to five saves on one device, with save to and load from file. Your 0.5 save carries over as the first one.
  • New tutorial tips, and a switch in Settings to turn them off.
  • Boss drops and boxes now give Common and Uncommon finds only for now; Rare and Epic return in 0.7, unlocked by waves played.
  • Collect waves have a fixed position in each mission, and the shipyard and city defence missions are a little easier.

Two fixes as well: free play now has its own music (it was silent), and on a wide window the home screen title and credits sit above the menu instead of at the far edges.

The full list of changes is in the changelog. Feedback is always welcome, on GitHub or wherever you find me.